![]() This is one of those parts that I can’t talk too much about as part of the charm is discovering things for yourself. The Talos Principle’s story is all told through the logs and interactions you have in the world. The game reminds me a lot of The Swapper in both layout and minimalist storytelling which is not by coincidence as the writer for it worked with Croteam. Some of them are hidden in plain sight, while others may require you to use the objects in the puzzle areas in a different manner. The various items require you to figure out their use and then exploit that in creative ways.īeyond the relics, each area has stars hidden that require a different thought process to get to. As with any puzzle game, the complexity and skill needed to solve them grows as you continue onward, but there are always multiple puzzles open that you can attempt if you get stuck on one. The relics are used as keys to unlock new areas and items that will be used for future puzzles. The puzzles are based around a single solution to them with the object is to use what’s available to reach the Tetromino piece or relic placed at the end of the puzzle. Each room it essentially an island where the player can find logs from a mysterious person and a computer with a helper to interact with and more importantly the puzzles. What follows is a minimalist puzzle adventure as you explore Elohim’s world separated into three temples built around different rooms. The world is full of puzzles which Elohim tasks you to explore and solve to your heart’s content with the only warning being not to explore a giant tower. The voice tells you that it’s Elohim, the Hebrew noun for God or Gods and welcomes you to its world. The Talos Principle begins with you as some sort of cyborg waking up in the middle of a garden with a giant voice speaking to you. For a studio known for making balls to the wall shooters, The Talos Principle is as far out of left field as you can get with a thought and spiritually provoking puzzle game that if I would have played it sooner, would have easily made my top ten of 2014 list. They are most famously known as the developers behind the Serious Sam series and the Serious Engine used to run it. Is there some information in-game that I simply haven't accessed yet? Am I on the wrong path entirely? At this point I think I'm either way overthinking this or I'm down a completely incorrect line of thinking or simply don't have the requisite information yet.Croteam has certainty come a long way since opening their doors in 1993. I don't straight up want the answer, but I'd like a hint in the right direction. I've tried a few bible passages, the actual time, moving my PC's time to these hours, etc. Of course, since it's analog with only 24 buttons, you can only enter approximate times. I tried the moon landing Eagle has landed quote, which was delivered at 4:17:43 EDT. ![]() I've been assuming you simply have to enter the correct time as referenced by an event, i.e. Surrounding the center platform are 24 pillars, each with a roman numeral on them, of course ranging from I to XXIV, at the base of each pillar is a button. On the reverse side of the pillar that holds this QR code is a clock that shows what time it is and is a reference point for the 24-hour analog clock. Searching for both the time of tranquility and observing the Earth, I mostly come across stuff related to Martin Luther King Jr.'s speech, a random smattering of Bible passages, and of course due to the start of the QR code's message, quite a bit of moon landing stuff. "THE EAGLE HAS LANDED 31 39 36 39 2f 30 37 2f 32 30 20 32 30 3a 31 38 Now is the time of tranquility, and I shall rest and observe the Earth - Uriel4" ![]() (Avoiding accidental thread preview spoilers) (Avoiding accidental thread preview spoilers) (Avoiding accidental thread preview spoilers) Still in the first area of the hub, inside the third door, the circular area, there's a "blank" QR code that reads:
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